Project Portfolio
take a geez
The Godfather: City Wars | 2023
Project Role: Associate Game Designer
Project Summary:
Godfather: City Wars will make you an offer you can’t refuse. Join the Corleone Family as you expand your empire across New York and Las Vegas in your rise to power.
Legally Blonde | 2023
Project Role: Associate Game Designer
Project Summary:
Take on a brilliant blend of addictive and challenging Match-3 puzzles and unlock a deep and engrossing choice-driven narrative adventure. Give your custom character a total makeover, renovate your apartment and make friends and love interests.
Gods Unchained | 2022
Project Role: Junior Technical Designer
Project Summary:
A trading card game that pays to play
aXonPlay Project | 2021
Project Summary:
A game project tailored to 'Improving the lives of people living on the spectrum through tailored digital games and content.'
Contracted 3-month internship as a game programmer
Project Team:
Aaron Reyes (Game Programmer)
Sinay Salomon (Company Owner)
Zoe Rowan (Lead Game Designer)
Farrah Nouri (2D Artist)
Josh Barko (Lead Programmer)
Akash Moana-Singh (Lead Animator and UI Designer).
Caleb O'Reilly (Programmer)
Iuliia Patkina (UX Researcher)
Game Overview:
A big storm cut a rift into the dimensional planes and with the city at the heart of it, most of it fell into the Astral Plane. You wake as one of the only ones to survive the incident, and as a mage knight in training, you may be the only one who can get everyone to work together to save the city from the Astral Plane. And to do that, you'll need all the help you can get.
ManChild vs The World | 2020
Project Summary:
WINNER of the 'Most Innovative Audio - Based Game Mechanic ' category, Audio First' UTS Student Game Jam (Summer 2020).
48-hour Game Jam project submission
Project Team:
Aaron Reyes (team leader, programmer, designer)
Akash Moana - Singh (programmer, designer)
Matthew Andrews (3D Modeler, programmer)
Sam Matthews (Sound designer, programmer)
Game Overview:
Planetary radiation has not only stuck a semi BLIND child to your back but has turned any and everything on the planet against you in a mad rage. You and your newfound friend must now work together to escape the onslaught of mutations behind you!
Objection! | 2020
This game is not for public use.
Project Summary:
UTS Tech Lab Project intended to create a gaming community within the laboratory.
Contracted 15-week development, finished and was set to launch at the start of May 2020 at UTS Tech Lab but delayed due to COVID-19.
Project Team:
Aaron Reyes (Game Developer, Lead programmer)
Akash Moana-Singh (Lead Animator and UI Designer)
Game Overview:
Items in video games. They’ve always been used and abused by players to aid in combat and tossed to the side after use. Well, they have decided NO MORE, it’s their turn to have the fun!
Play as 1 of 4 sentient objects, pitted against one another to fight in designated combat trials, to see which object will reign supreme as the superior item.
Fisherman Sam | 2019
Project Summary:
WINNER of the Spring 2019 FEIT Student Prototype Exhibition UTS.
UTS 'Games Studio 2' project.
12-week development
Project Team:
Aaron Reyes (Game Developer, Lead programmer)
Akash Moana-Singh (Lead Animator and UI Designer)
Game Overview:
Items in video games. They’ve always been used and abused by players to aid in combat and tossed to the side after use. Well, they have decided NO MORE, it’s their turn to have the fun!
Play as 1 of 4 sentient objects, pitted against one another to fight in designated combat trials, to see which object will reign supreme as the superior item.
Lost Relics | 2019
This game is not for public use
Project Summary:
UTS Games Showcase Participant 2019
UTS 'Games Studio 1' project.
12-week development
Project Team:
Aaron Reyes (team leader, lead programmer)
Luke Riley (programmer)
Roald Braathen (programmer and 3D designer)
Zac Casimatis (programmer and level designer)
Game Overview:
A university project where I delve into enemy AI.
Treasure litters the world, and you're eager to clean it up. Play as a treasure hunter to collect valuable loot while traversing deep caves filled with trolls and ogres.
Polar Peril| 2018
This game is not for public use.
Project Summary:
UTS Games Showcase Participant 2018
UTS 'Introduction to Computer Game Development' project.
6 -week development
Project Team:
Aaron Reyes (game programmer)
Veronica Sue (game programmer)
Game Overview:
Project Peril was the first project I created in a games development class. This is the starting point of my game development journey. Control the boat, collect gold capsule, avoid the red spheres of DOOM.